Enemies

To create an enemy, click NEW (to make a new actor) ==> Enemy.

Enemies are basically the same as players, except that they are controlled by the computer and can do damage to the player. See Player for more detailed information.

In NPC behavior tab, you can choose how the enemy behaves. There is a menu for enemy movement and shot accuracy. Below that are dialogue options, but they are usually used for friend actors that do not hurt the player.

The destruction/spawning tab shows what happens when an enemy is destroyed. You can gain points, and have the enemy drop something after it dies. Enemy drops can include items, but they can also drop dead versions of themselves for visual effect.

Here is a description of the conditions tab.

Enemies belong in the active layer.