NPC Behavior

Here you can add additional behaviors to enemies and friends.

Movement type and shot type determine how a character moves and behaves around a character.

The dialogue boxes are mainly used with Friend actors. The first box that is present shows what the character says to the player when the player first talks to him. Three reponses to this first comment can be entered, and each response can have more conditions attached to it such as NPC taking an item, NPC dropping an item, and NPC staying or disappearing from the map.

NPC takes item and NPC drops can be used to exchange items between the player and the NPC.