Player

The player is the only character that can be controlled in your game. It is probably the most important character in your game, because no game can be played without a player.

To create a player, click NEW (to make a new actor) ==> Player. On the All tab, you will see a list of basic behaviors you can give your player such as health, max health, sound effects, and a base tile. The base tile is the first tile that is a basic tile that shows how your player looks like initially. After this, move on to the Animations tab.

The Animations tab may look daunting at first, but it is actually pretty easy to understand. Here, you can add other tiles of your player facing in different directions, walking, etc. To add a tile, click the empty box next to an animation like face north or step west 1 and either click the CHOOSE TILE button at the bottom of the screen or type in a tile name.

The next tab available for Player actors is Character Behavior. This tab allows one to choose how his or her player actually behaves in their game. Movement speed and movement in certain directions do not work right now, so ignore these features. You can choose a shot actor that you want your player to use. After choosing a tile, you can add sound effects, adjust shot rate (how many shots the player can have on the map at once), shot range (how far your shot goes), shot damage against player (if you want to let the player kill itself), and shot damage against NPCs or items (lets you kill enemies). Below that is touch damage, which is damage that the player does to enemies when you touch them during a game.

Players belong in Active Layer.